World Of Tiers

Adventure Hook Part Two

The man who introduced himself as Darius Argent stands before you, smiling warmly.

“Please! Come sit by the fire and warm yourselves. I have thornberry tea and hot kaff to take the chill off.”

After a low level guard brings some carafes and cups, Darius speaks again.

“I am an older son of the Argent Family. My profession is the guard captain of the noble quarter.”

He stops, seemingly expecting the importance of his rank to settle into your minds.

“You’ve probably heard the rumors about the Imperial Representative’s absence…They are, unfortunately, true.”

“The Imperial Representative is, as you may know, not a man in the traditional sense, but a suit of armor inhabited by a life force of some kind. I have personally found him to be a humorous fellow and a bright conversationalist…a pleasure to be around, although his appearance does cause some…discomfort among those who see him for the first time”.

“At any rate, besides making the Emperor’s will known, his main function is to activate the barrier of protection that covers Idoras.”

“As you know, the time of 30 days of darkness is coming within the week and we must prepare to repel any raids or infestations from the underdark during this time. The barrier makes this much much easier by protecting us against the more powerful of these forces.”

“However, without the Imperial Representative here to activate this barrier, this makes defending the city from being overrun by evil much more problematic…I daresay impossible!”

“In order to activate the barrier, you must reach the top of the city spire where the barrier lies. Normally, you’d have to climb each of the 100 floors of the spire, each floor more dangerous than the last. However, the Imperial Representative’s home contains a short cut to the top of the spire. Therefore, in the interests of time, I prefer you take this route rather than the more direct one.”

“While you activate the barrier, the more able and experienced warriors of the city will stave off the vanguard of any underdark invasions.”

“Your adventuring company will be paid 1000 gold pieces in total for this endeavor.”

Darius Argent leans back in his chair and sips carefully from his steaming cup. He looks at you expectantly.

View
Adventure Hook Part One

You’ve been taking it easy for a few days, using your newly acquired wealth to enjoy some of the finer distractions the city of Idoras has to offer, as well as a little shopping.

After a particularly long night of “celebrating”, you wake up late the next day to an insistent knocking on the door of your luxurious suite of rooms.

“What is it?” you ask, irritated, holding your head with both hands, lest it explode.

“M-message for you,” answers a young, high voice.

“Ugh,” you stumble to the door, loosely pulling on some clothing to cover yourself. You crack it open and look down to see a young blond boy dressed in shabby clothing holding up a sealed letter in one hand. You take the proffered letter and dig in your pockets for some loose copper. You hand over a few copper pieces to the lad and toussle his hair. He bites down on one, testing it, offers a salute, and runs away down the hall.

Looking at the letter, it’s a folded and sealed piece of fine parchment. You look at the seal of red wax and note that the signet consists of an ornate carving of the letter “A”.

You break the seal and read the letter, clearing the sleep from your eyes first:

To Whom It May Concern,

You were recommended to me by a mutual acquaintance, a member of the temple of Bahamut. I believe you’d remember who, if you think about it.

I have a problem with which I require some assistance. This problem requires attention from someone with your particular talents. I assure you that this is not a request of a nefarious nature, but one that involves some simple investigation and perhaps some aid to an individual or individuals deserving of such.

Please meet me on Thirdday at 15 minutes past the beginning of Early Watch at the city guard station located at 15 Bridge Street.

—An Interested Patron

After bringing this to the members of your company, you find that they have all received copies of the same letter. You discuss the letter with your fellow company members and determine that:

1. The letter was written by someone who is familiar/friendly enough with Doria Argent (the “member of the Temple of Bahamut” mentioned in the letter) that she recommended your services to them.

2. The letter was written by someone who wants to remain anonymous.

3. The letter was written by someone who has connections to the city guard and/or is a member of the city guard.

Scouting out the area early, you see that 15 Bridge Street is indeed a city guard station. After some observation, you can detect no individuals of note entering or leaving the building, other than various ranks of city guards.

At the appointed time, you go to the guard station and knock on the door discreetly. The door opens and you and your compatriots are beckoned in.

You find yourself facing a pleasant looking middle-aged man with graying hair at his temples. He greets you with a warm smile and a handshake using both hands. As he shakes your hand, you notice a signet ring on it, at first glance it seems to be the same “A” seal as the one on the letter you received.

“Welcome, good people,” he states pleasantly. “My name is Darius Argent.”

END OF PART ONE

View
Conclusion of Adventure

The stalwart crew sallied forth into the cave of the death cult and wiped them out. They were able to retrieve a chest of gold with some magic armor. They were also able to retrieve Slargag’s egg.

The cave began to collapse on them as they grabbed the egg, but they managed to escape with their lives (obviously they forgot about the first 10 minutes of Raiders of the Lost Ark that I ripped it off from).

Slargag was waiting outside (in human form) and opened her arms to receive the egg. The adventurers handed it over toot-sweet and Slargag granted them the boon of keeping their worthless lives. All the while the sage looked upon the scene, hidden in the bushes.

Slargag casually mentioned that she had changed her mind and destroyed Winterhaven, as she felt that if she didn’t, her enemies (Morgoliant, Sildurian, Vermithrax Rex, Slagithor, and Nargauzius) would think she was “going soft”. The sage later said that he knows that Sildurian is the King of the Silver Dragons.

She reluctantly agreed that, if the adventurers ever passed through her territory again, that she would “try very hard not to see them”, but that they should get out and never return.

The sage did some research at the University at Idoras, a subsidiary of the mages guild. He speculates that Slargag is an Abomination that thinks it is a Red Dragon, or is deliberately disguising itself as a Red Dragon. Abominations are living weapons that were created during the ancient cosmic war between the gods and the primordials.

You turned your quest to the acolyte who gave it to you. She took credit for the elimination of the death cult and was promoted to priestess of Bahamut.

Her name is Doria Argent. She is the youngest daughter of a prominent family in Idoras (the Argent Family). Currently that’s all you know about her.

ALL PLAYER CHARACTERS GAINED ENOUGH EXPERIENCE TO ADVANCE TO LEVEL 2. That is, you should have 1001 total xp.

View
First encounters

First of all, some new house rules. Everyone gets 100 sanity points. They act as hit points for your psyche. Every time you experience something extremely weird, scary, or equally traumatic, you lose them. Lose enough, and you begin to find it difficult to operate normally. Lose more, and you start seeing things that aren’t really there (or ARE they???). Lose all of them, and you are catatonic.

The good news is that you can regain sanity in between adventures. You’d need to do this while resting and being under the care of a priest or sage. You can’t heal sanity with healing surges…you can only regenerate between adventures.

Slargag (“Queen of the Red Dragons”) met the party in the wilderness disguised as a beautiful woman. She asked the party to go and get her egg from the death cult. She stated that there was something keeping her from attacking the kobolds. The players talked her out of destroying Winterhaven (as she felt that they were at least partly responsible for the disappearance of her egg—she smelled humans and dead things when her egg disappeared). She reluctantly agreed that she would owe the party a boon (one for the party, not for each individual, thanks to some crappy rolls on the players part) and would not destroy Winterhaven until the party’s success or failure. She then changed from a human into a dragon in a very weird and disturbing way, causing a loss of 5 sanity points.

The party elected to go north to the sage and questioned him about Slargag. The sage, who studies dragons full time, stated that Slargag acts very un-dragonlike. She doesn’t drop scales, and doesn’t seem to hunt, although it’s tough to follow a dragon’s hunting patterns if it doesn’t drop scales. He theorized that either Slargag was pretending to be a Dragon or is something that thinks it’s a dragon. Also, the fact that kobolds seem to be involved in the stealing of the egg was odd, because kobolds revere and are afraid of dragons.

The party then went to the death cultists lair and killed a bunch of UNDEAD kobolds outside the waterfall and discovered a magic circle which seemed to be the source of the force that was repelling Slargag. They left the circle intact but inactive. They then proceeded through the water fall, which is where we left off.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.